Creating a Dialogue System in Godot With GDScript
HomeHome > Blog > Creating a Dialogue System in Godot With GDScript

Creating a Dialogue System in Godot With GDScript

Jul 06, 2023

Add some personality and background to your characters with a punchy dialogue system.

In game development, engaging gameplay and captivating storytelling are key to creating memorable experiences. One powerful tool that can help you achieve this is a dialogue system.

With a well-implemented dialogue system, characters can communicate, share information, and interact with the player, adding depth and immersion to your game.

Start by creating the foundation of your game. For this example, set up a simple 2D environment with a controllable character that can move around using the arrow keys.

The code used in this article is available in this GitHub repository and is free for you to use under the MIT license.

Begin by creating a new scene for your player character. Inside this scene, add the necessary components. Create a CharacterBody2D node to represent the player character's body. Attach a CollisionShape2D with a rectangular shape to define the player's collision area.

Now, add character movement and interaction with platforms using GDScript. Replace the default script of the CharacterBody2D node with the following code:

This script allows your character to move left, right, up, and down based on the arrow key inputs. The move_and_collide function ensures that the character interacts with platforms and responds to collisions.

Now, you can start creating the dialogue system. The first step is to add a dialogue box that will display text when your character interacts with specific objects or NPCs.

In your CharacterBody2D script, introduce a few more variables to handle the dialogue box and its content:

The dialogue_box will be responsible for displaying the dialogue text, while the close_button will allow players to close the dialogue box when needed.

In the _ready function, create and initialize the dialogue box:

Now you can focus on displaying the text within the dialogue box. You can make the text span more than one line and scroll it, revealing one line of text at a time.

Modify your _physics_process function to handle the display of dialogue lines:

This segment of code checks whether the line_timer is greater than 0. If it is, it decreases the timer by the delta value. If the timer is not active, and there are more dialogue lines to display, it calls the show_next_dialogue_line function.

Implement the show_next_dialogue_line function as follows:

This function updates the text within the dialogue box with the current dialogue line and increments the current_line index. The line_timer ensures that each line is displayed for a brief period before advancing to the next line.

Now, you can give players the ability to close the dialogue box and continue playing the game. Do this with a close button that, when they press it, hides the dialogue box and allows the player to resume their journey.

First, modify the _ready function to create a close button and attach its functionality.

This code creates an instance of the Button class and customizes its appearance and position. It also connects the pressed signal to the _on_close_button_pressed function.

Now implement the _on_close_button_pressed function. In this function, set the visibility of both the dialogue box and the close button to false. This effectively hides the dialogue interface from the player.

Remember to reset the current_line index to 0 to ensure that the dialogue starts from the beginning the next time the player initiates a conversation:

With these changes, players will be able to engage in dialogue and close the dialogue box when they're ready to continue exploring or interacting with the game world.

As you continue to develop and refine your dialogue system, keeping the following best practices in mind will help ensure that your system enhances your game's storytelling and player engagement to the fullest extent.

Maintain a consistent tone, writing style, and vocabulary throughout your dialogue system. Consistency helps players connect with characters and the game world, creating a seamless and immersive experience.

Each character should have a distinct voice and personality reflected in their dialogues. Consider their background, motivations, and emotions when writing their lines.

This differentiation adds depth to your characters and makes interactions more memorable. You can easily add different sounds for different characters in Godot.

Design dialogue choices that have meaningful consequences. Choices that impact the game's narrative, relationships, or even gameplay mechanics encourage players to engage with the dialogue system and invest emotionally in their decisions.

Thoroughly test your dialogue sequences to catch any typos, grammatical errors, or pacing issues. Engage in playtesting to gather feedback from players and make necessary adjustments to ensure that the dialogue system flows smoothly and enhances the overall gameplay experience.

Ensure that the design and presentation of the dialogue system match the overall user interface (UI) design of your game. Consistent UI elements, fonts, and colors create a cohesive visual experience that contributes to the game's immersion.

By following these best practices, you can craft a dialogue system that not only enhances your game's narrative but also creates a memorable and immersive experience for players.

Incorporating a dialogue system into your Godot games can improve player engagement and revolutionize your storytelling. By enabling characters to communicate, express emotions, and react to player decisions, you create a more immersive and interactive game world.

With Godot's user-friendly environment and the power of GDScript, you have the tools to craft compelling dialogue systems that draw players into your narrative and enhance their overall gaming experience.

Imran is a writer at MUO with 3 years of experience in writing technical content. He has also worked with many startups as a full-stack developer. He is passionate about writing and helping others learn about technology. In his free time, he enjoys exploring new programming languages.

CharacterBody2DCollisionShape2Dmove_and_collideCharacterBody2Ddialogue_boxclose_button_ready_physics_processline_timershow_next_dialogue_lineshow_next_dialogue_linecurrent_lineline_timer_readyButtonpressed_on_close_button_pressed_on_close_button_pressedfalsecurrent_line